WCRC Leaders · Reference
Leadership Library
100 essential business concepts and management theories, explained in one line each.
- Business Concepts
- 50
- Business Concepts
- Management Theories
- 50
- Management Theories
50 Business Concepts
From the Purple Cow to Blue Ocean Strategy: the ideas behind remarkable brands and markets.
Marketing & Brand12
- 01
Purple Cow
Seth Godin (2003)
Safe is risky. Build something so remarkable people talk about it.
- 02
Permission Marketing
Seth Godin (1999)
Earn attention from people who opt in, rather than interrupting strangers.
- 03
Tribes
Seth Godin (2008)
People want to belong. Brands that lead a movement win loyalty.
- 04
Positioning
Al Ries & Jack Trout (1981)
Own one clear idea in the customer's mind.
- 05
Start With Why / Golden Circle
Simon Sinek (2009)
People buy why you do something before they buy what you sell.
- 06
Made to Stick (SUCCESs)
Chip & Dan Heath (2007)
Ideas stick when they are Simple, Unexpected, Concrete, Credible, Emotional, and told as Stories.
- 07
Contagious (STEPPS)
Jonah Berger (2013)
Six levers make things spread by word of mouth.
- 08
Lovemarks
Kevin Roberts (2004)
The strongest brands earn both love and respect.
- 09
Brand Archetypes
Margaret Mark & Carol Pearson (2001)
Brands borrow Jungian characters such as Hero, Rebel or Sage to create meaning.
- 10
1,000 True Fans
Kevin Kelly (2008)
A creator needs only a small base of devoted fans, not mass reach.
- 11
Zero Moment of Truth
Google / Jim Lecinski (2011)
The purchase decision happens during online research, before the store.
- 12
Experience Economy
Pine & Gilmore (1998)
Staged experiences command higher prices than goods or services.
Strategy & Competition12
- 13
Blue Ocean Strategy
W. Chan Kim & Renée Mauborgne (2005)
Create uncontested market space instead of fighting rivals in a red ocean.
- 14
Five Forces
Michael Porter (1979)
Industry profitability is set by rivalry, new entrants, substitutes, buyers and suppliers.
- 15
Value Chain
Michael Porter (1985)
Competitive advantage lives in specific activities that add value.
- 16
Core Competence
C.K. Prahalad & Gary Hamel (1990)
Build the business on the few capabilities that are hard to copy.
- 17
Economic Moats
Warren Buffett; Pat Dorsey
Durable advantages protect profits over time.
- 18
Hedgehog Concept
Jim Collins (2001)
Focus where passion, being best in the world and your economic engine overlap.
- 19
Flywheel Effect
Jim Collins (2001)
Momentum builds from consistent pushes, not one big breakthrough.
- 20
BHAG
Jim Collins & Jerry Porras (1994)
A Big Hairy Audacious Goal aligns and energises the organisation.
- 22
Ansoff Matrix
Igor Ansoff (1957)
Four growth paths: penetration, market development, product development, diversification.
- 23
Category Design
Play Bigger authors (2016)
Create and define a new category so you become its king.
- 24
Zero to One
Peter Thiel (2014)
Create something new that can become a monopoly, instead of copying and competing.
Innovation & Growth12
- 25
Disruptive Innovation
Clayton Christensen (1997)
Simpler, cheaper offerings start at the low end and overturn incumbents.
- 26
Jobs to Be Done
Clayton Christensen; Tony Ulwick
Customers "hire" products to make progress on a job.
- 27
Diffusion of Innovations
Everett Rogers (1962)
Adoption moves from innovators and early adopters through to laggards.
- 28
Crossing the Chasm
Geoffrey Moore (1991)
The hardest leap is from early adopters to the pragmatic mainstream.
- 29
The Tipping Point
Malcolm Gladwell (2000)
Small changes, connectors and stickiness trigger rapid spread.
- 30
Hype Cycle
Gartner / Jackie Fenn (1995)
New technology passes through inflated expectations and disillusionment before productivity.
- 31
Reverse Innovation
Vijay Govindarajan & Chris Trimble (2012)
Products built for emerging markets flow back to rich markets.
- 32
Jugaad / Frugal Innovation
Radjou, Prabhu & Ahuja (2012)
Do more with less through flexible, resourceful problem-solving.
- 33
Bottom of the Pyramid
C.K. Prahalad (2004)
The world's poorest billions are a profitable, underserved market.
- 34
The Long Tail
Chris Anderson (2004)
Digital shelves make niche products collectively as valuable as hits.
- 35
Freemium / Free
Chris Anderson (2009)
Give the core away and monetise a paying minority.
- 36
Razor-and-Blades
King Gillette (early 1900s)
Sell the base cheaply and profit on the refills.
Startups & Digital9
- 37
Lean Startup / MVP
Eric Ries (2011)
Build, measure, learn, using a minimum viable product.
- 38
Customer Development
Steve Blank (2005)
Get out of the building and validate customers before scaling.
- 39
Business Model Canvas
Alexander Osterwalder & Yves Pigneur (2010)
Map any business model on one page with nine blocks.
- 40
Network Effects / Metcalfe's Law
Robert Metcalfe
A network becomes more valuable with each user it adds.
- 41
Platform Revolution
Parker, Van Alstyne & Choudary (2016)
Platforms orchestrate two-sided markets instead of owning inventory.
- 42
Aggregation Theory
Ben Thompson (2015)
Whoever owns the user relationship controls the suppliers.
- 43
Growth Hacking
Sean Ellis (2010)
Use rapid, data-driven experiments across product and marketing for growth.
- 44
AARRR Pirate Metrics
Dave McClure (2007)
Track Acquisition, Activation, Retention, Referral and Revenue.
- 45
Hooked Model
Nir Eyal (2014)
Trigger, action, variable reward and investment build habit-forming products.
Customers, Behaviour & Risk5
- 46
Net Promoter Score
Fred Reichheld (2003)
One question, "Would you recommend us?", predicts growth.
- 47
Nudge
Richard Thaler & Cass Sunstein (2008)
Small changes to the choice setting steer behaviour without forcing it.
- 48
Paradox of Choice
Barry Schwartz (2004)
Too many options paralyse buyers and reduce satisfaction.
- 49
Black Swan
Nassim Nicholas Taleb (2007)
Rare, unpredictable events shape markets far more than forecasts admit.
- 50
Antifragile
Nassim Nicholas Taleb (2012)
Build systems that gain from shocks, not just survive them.